Also, the most important thing I can tell you is that for the final chicane, brake a little later than the pace car, and bump him slightly yes, you can do this!
Just be very careful not to overtake him, because that will fail you. On the second turn in the chicane, you can run over the curbing fully and not fail. This is the single biggest area where the pace car does horribly, but don't be faint-hearted about hitting the pace car.
It can turn a mediocre lap into a Gold Prize Lap. On this test, I achieved 2' Bronze Time: 3' Your capability of cornering on dirt will be gauged here. This section consists mainly of a series of right-hand corners.
There's a slight left-hander soon after the start, which you should take more or less in a straight line. Then you'll come upon the first right-hander. Make sure you have the car pointed in the correct direction as you enter the turn. Immediately after this corner, the car will veer toward the edge of the track. Don't panic. Carefully aim for the inside of the next corner.
Keep a consistent steering angle through both corners--like it's one big half-circle-- and you should be successful here. Therefore, I'll tell you how to do exactly that.
There doesn't need to be any braking at all during this test, and the only time you have to let up off the gas is during the first turn. This will cause your Lancia to drift outside toward the cliff wall with the fence. If you try to avoid the wall, you will lose time and not make the Gold time.
If you slightly bump the wall, it will immediately help you change direction and accelerate through in a straight line toward the finish. The key here is to control your car as it slides through the corners. Brake before getting to the corner; if you transfer the car's weight to the front, and get on the throttle, the car will slide.
Control the slide with the steering and throttle, and get through the turn without dropping your speed. Do this and you'll not only pass this test, you'll master the art of drifting. The key here is learning how to drift on dirt. For each hairpin, brake then immediately turn the car in the direction of the turn. Your back end will swing around. Point the car toward the exit, then put your foot on the gas.
You may swing to the outside unexpectedly; when this happens, just gently hit the wall with your back end and continue forward. The game won't fail you for small bumps.
You can use this to great advantage in this test. After you exit the first tunnel, you'll be faced with the first of two blind corners. Make sure you slow the car down properly and get to the inside of the turn. Enter the second tunnel on the right side, and exit at the left edge, straddling the side of the tunnel wall.
This will set you up properly for the next corner, which is marked by yellow lines. If you're on the inside of this turn, you should be able to enter the straight at a good clip. Practice makes perfect, so try it over and over until you get the perfect run. I hate this test. The R3 guidelines here are somewhat rubbish. On a few of the turns, you can do much better by taking a tighter line inside the blue dashes. For the first turn, for instance, you should swing out, then cut hard inside, taking your foot off the gas for a very brief moment.
This will put you well ahead of the R3 car. For the second turn, hard braking is needed, but again, you can go inside the R3 dashes to just graze the corner for maximum speed. For the third sweeping turn, follow the dashes: brake slightly and hug the inside. For the last big turn, brake hard and briefly, swing your rear around, point your car for the outside edge, and gun it. This should give you maximum acceleration which is needed for the long straightaway ahead.
You'll be tested on how well you handle these high-speed corners. The first section consists of esses. They're not only blind, they're canted. If you choose to run on the outside edge here, you'll more likely go off, so be cautious of your driving line. After the esses are a series of right-handers. Don't stay left when setting up to turn in here; instead hug the inside of the corners.
A short straight follows, which is then followed by a chicane-like left-hander. Slow down accordingly, then get back on it as you hit the apex. Make sure you're on the throttle quickly. Choose the line that allows you to get on the gas earliest. You'll get a sense of the Nurburgring's unique character through this section. Specifically, the first left and the quick right require no braking. The next turn requires light braking to get you to the inside of the track, then you just need to ride the inside around until the long straight.
Don't let your wheels slip off the left hand side here, even if it doesn't fail you, because your speed will be irreparably affected. Heavy braking is needed for the big turn coming up. The key to this turn is to come out of it as quickly as possibly by stopping your skid early in the turn, that way you can accelerate out of it.
Good luck! The key to successfully lapping this course is to nail the numerous blind corners that appeared in our previous test. Don't be intimidated by the stone walls and make use of the entire track. Take the last corner, a chicane, with plenty of caution. Normally, driving on the curbing is not a bad thing, but on this section, you're in danger of losing control of your car.
Lose control here and you may hit an imposing concrete wall ahead; therefore, you'd best take the safer route. Passing or hitting the pace car results in automatic disqualification. Your car is the Mazda 6. Test Car: Mazda Mazda 6 5-door '03 Tips: Everyone knows that the pace car tests are very annoying, but this one is better than most of the others.
This is because the pace car actually goes pretty fast in this race and rarely is the means of failure by collision or passing. That said, there are a few places to be aware of. The first few turns can be taken with full gas; the first place to brake is right before the first checkpoint. You must take the following turn very close to the apex, and exit with maximum acceleration by getting as close to the left cliff wall as possible. The turn before entering the tunnel is tricky; it is blind so you should find your own key braking point I ignored the pace car here.
After the long straight, do exactly what the pace car does, because he does it perfectly. Finally, for the very last chicane, you may ignore the pace car and use full gas to graze first the left apex, then the right apex. You may find that you have to let up on the gas for a very brief moment, but you can basically go full throttle here. The section after the Carrousel of Nurburgring's North Course is our test venue.
It's the more interesting technical portions of the Ring. The first thing to do here is to observe the demonstration car. Pay close attention to its speed through every turn. The wrong entry and exit speed through any of these corners will result in going off. There are also a few blind spots, so try and memorize when and where to brake and turn in. Without the track lines up R3 , I was able to manage a Silver Prize.
Now, I'm not one to advocate using the track lines, every time, but it did help me here. I used them once to get a feel for when I should brake and turn in, but I turned them off after that. Very few of these turns require braking. The large turn near the beginning does, as do the middle three bigger turns halfway past the test. Let's try our hand at trail braking through the first corner of Tsukuba Circuit. After the start, stay to the left side of the track, then look for the point where the grass on the right ends.
Then steer for the curbing. Brake lightly as you turn into this uphill corner, and get to the inside of the corner. If you're too early on the throttle, you won't make the turn. Keep even throttle, and look for the corner post up ahead for your exit. The key here is find the ideal cornering speed typo here. The title of the test should give you an indication as to what you need to do. You should graze the curbing. Then ride the curbing around with mild acceleration before aiming the car for the outside curbing at the turn's exit.
This gives you maximum exit speed and should earn the Gold Prize fairly quickly. Accelerate on the straight upon launch. Take the first left-hander flat out. Then veer to the left side of the track to set up for the upcoming right-hander.
There's a sign post on your right, use that as your braking marker. You'll be steering as you brake, but because the corner is a late-apex one, try to keep your general driving line to the inside here. If you don't slow the car down enough or you're too quick getting back on the throttle, you'll go off at the corner's exit.
Practice slowing the car down as you corner to master this section. Test Car: Mercedes-Benz SL R '98 Tips: I found that you don't actually have to brake while turning your wheels during the big turn, so keep that in mind.
From the start, you don't need to brake or even let up off the gas during the first left. Then brake hard to enter the big turn. Stop turning your wheels halfway through, brake again, then point your car at the outside curbing and accelerate smoothly out of it. If done right, this will earn you a very good time, and after some more practice, the Gold Prize.
After the start, take the sweeper flat out, then you'll approach the first left-hander of Spoon Corner. Brake appropriately and get on the curbing here. Then get back on the throttle, giving your car momentum at the exit. Now you'll need to turn into the next corner.
It's tighter than the first one, and it's slightly downhill, so watch out for understeer. Tap the brakes to slow the car down and stabilize the chassis. If you're in a manual-transmission car, don't drop down to 2nd, keep it in 3rd and you'll get through quicker. In this front-wheel drive car, on a downhill turn, the understeer is almost overwhelming. Then graze the apex and head out to the outside curbing. Then turn hard to the inside when you see the curbing on the left.
You may brake if you like; if you don't want to, just let off the gas. Either way, turn as hard as you can, fighting the understeer, and aim your car for the outside for maximum exit acceleration. A few tries of this should net you the Gold Prize. You'll drive through a tunnel after the start. Then the course will bend to the right. Don't get worked up here and get on the throttle too quickly or you'll get understeer. After you clear the second tunnel, there's a corner after the large hill.
You'll have to start steering before you can actually see the corner, or you won't be able to get to the inside. Start braking as you're cresting the hill, too. For the last corner, keep your steering inputs minimal and use the throttle to guide your car around the bend.
The key to this race is the last, large, sweeping turn. For the first turn, brake once, then hug the inside to get through. There is a slight chicane on the next part that can be taken straight through with no turning. Then comes the big turn.
You should brake briefly but firmly at the top of the hill so that you don't induce a slide. If you begin to slide, your bid for the Gold Prize is over. Follow the dark lines in the track in order to navigate the very last turn in the most effective manner possible. Good luck on this one! This track is known for its elevation changes and tight corners.
Observe the pace car carefully and memorize the racing line. You'll need to carefully control your speed through the downhill portion of the track. And for the tight esses that come at the end of the lap, you'll need to use the entire width of the track to get through successfully.
That having been said, this test is not the easiest in the world. It is imperative that you take every hairpin with a focus on exit speed, because that makes or breaks this race.
There is one particular turn that you need to watch out for, because the pace car takes it terribly. This is the hairpin after the middle section of the course, right before the third split time.
Why, oh why, does the pace car slow down so much here?! I failed many times when I hit the pace car's rear on this turn. This is also the turn where you can make up the most time. This is how you do it. When entering the turn, don't follow the pace car, but start the turn more on the right side of the track. You need to brake heavily, but later than the pace car.
Then cut across the apex of the turn with much more exit speed than the pace car manages to exit with. If you do this just perfectly, you will be in danger of passing the pace car and failing, but you can make up at LEAST 1 to 1.
Weave your way through the cones and get to the finish line as soon as possible. Touch a cone and you're disqualified. As your car gains speed, it'll become more and more difficult to control.
Get off the throttle as you pass one cone, then on it as you approach another. Developing a good rhythm is key here. This system uses the brakes to stabilize the car's balance. It'll compensate for light under- and oversteer, keeping your car's chassis composed through most of the run. Pure and simple. At least this test is short. If you want the Gold Prize on this one, you're going to have to be very patient, because you're probably going to have to do quite a few runs.
As for tips, if I were you, I would practice how to start the car. There is a split time right off the starting line here, so try different amount of beginning throttle. You will see here how big a difference it makes. If you start with full throttle, you'll lose around 0. As for the cones, try to cut each turn very very thin, risking failure every time, because that's the only way to get Gold. The ideal speed to have during a turn is about 70 to 72 mph.
You also never need to use the brake in this test. When you reach the next-to-last turn, put the throttle down fully, because at the finish line, all you have to do is make it through the opening. From Kinglink: After you get going fast enough, take your foot off the accelerator through each turn, then put it back on.
Your test vehicle is the BMW Z4. Once you start gaining speed, the car will have a tendency to spin, so you need to be very steady with your driving inputs here. And it's imperative that you do use the throttle abruptly in mid-turn. Keep an eye on the speedometer, and figure out the optimal speed toget through the slalom successfully. And note how different the car reacts with ASM switched off as to when it was on.
I actually did very well on this test, but only after many, many tries. The key is to "point" your car at the opening of each turn well before you get to it. In other words, you are not turning to miss the cones, you are turning in order to make the turn. If you have the first mentality, you will probably start turning way too late. From Kinglink: The car needs better steering here than in IB-6 but it is almost the same. Unlike corners on a race track, you'll get onto the curbing for an instant through these degree corners, so make sure your entry speed is optimal.
Determing the exact braking point is vital in controlling the speed of the car, so concentrate on when and how hard to apply the brakes. In the middle section of the track, there's a place where a narrow pass leads onto a large, wide road. Make sure you use all of the track here to find the most effective line possible. The last part of the track consists of a series of degree corners. Don't think of these corners as separate entities, but one long connected pass.
Don't be intimidated by the barriers on the side of the road, use as much as the track as possible to get through quickly. For the first corner, you should brake as you pass the white line in the roadway, hug the inside of the corner and drift out to the edge with full acceleration. For the second corner, brake as soon as your car reaches the right curbing. The third corner is the fastest of all of them because the inside edge is so large.
The next series of corners should be taken so you get maximum exit speed. For the final corner, drift out then hug the inside yet again for maximum acceleration and exit speed, because that is the key to getting Gold.
We'll use the tight sections of the Italian street course. Right after the start, you'l come upon a section where you'll come upon a section where you'll be sandwiched between walls. There are slight curves here, so tap the brakes and slow the car down. From there you'll come upon a series of combined corners.
Use as much track as possible and try to go through in as straight a line as possible. Throttle work is key here, don't go full throttle and off throttle abruptly, try to stay even throughout. Learning the corners and maintaining a good rhythm is the key to success here. From the start, go full throttle before braking slightly and taking the first left turn. Before the end of the turn, you will need to brake hard.
Note that you are allowed to bump the wall slightly with your back end. The next big turn is the key to this test. Brake very early so that you can first, make the turn, and second, set yourself up for the next slow right turn.
You can hit full throttle and take the corners hard to get to the final straight with maximum acceleration. You'll follow it for a lap around Hong Kong's street course. The key to this track is that the width of it varies greatly from one place to another.
Like the street course in New York, when the width of the track changes in mid-corner, use the wider portion to the maximum. When going from narrow to wide, don't presume that the curbing is the end of the corner. Envision the line all the way to the exit, even before it comes into view. When the road goes from wide to narrow in mid-corner, get the car pointed in the proper direction while you're on the wider portion or you'll be unable to make the full turn.
Take in the beautiful lights of the city as you learn this track. Test Car: MGF '97 Tips: This pace car test is somewhat annoying, and it's all because of the hairpin turn about halfway through the course.
I can't tell you how many times I hit the back of his car and failed. My suggestion: on that particular turn, go a little inside of him, that way if you do brake too late, you'll miss him and you won't fail.
That having been said, this Gold Prize is not that hard to get. The key to controlling this little car is not letting it get too upset in the turns. Sliding is bad and causes you to lose speed.
Therefore, do your best to bring the car out of its slide in every turn as quickly as possible. You will get a lot closer to the Gold time just by following this one piece of advice. Also, watch out for the last two turns and how the pace car takes them. He does it flawlessly, so just follow his lead. It'll be run simulating a real race. There are three successive jumps after the start. Clear these and you'll approach a left-hand corner. Turn the steering slightly and get on the brakes, the rear will begin to slide out.
Use the throttle and countersteer to control your drift. You'll use the momentum of this corner to slide through the following right-hander. Just don't get too far wide on the first corner's exit or you'll have a difficult time turning into the right-hander.
Also, not losing control of the car through the jumps is very important. After the start, just go full throttle down the straight, taking care not to get off center while your car is in the air following the series of two or three jumps.
Do the same for the next turn, although you don't need to brake quite so early. Also, take note that right before the finish line, there is an annoying wall outcropping on the left. Be careful not to hit this, as it'll add about 0. If you're going for the Gold Prize, this could be the thing that keeps you from getting it. Cut through the first left-right corners in somewhat of a straight line. Then you'll come upon a left-hand hairpin.
Swing the car to the right before going into the corner. Then swing it the other way as you go in. The momentum of the first swing will enable the car to drift cleanly through, as long as you countersteer and throttle properly. If your timing on the throttle isn't perfect, you'll get unwanted understeer. Use the same technique for the following right-hand hairpin.
For a very easy Gold Prize, just ride the wall on the two large hairpins. For a legitimate Gold Prize, a little strategy must be employed. On the first left, go full throttle and set yourself up to take the next right on the inside. Don't drift too much to the wall, because the first hairpin will then be unmanageable.
For the first hairpin, employ similar tactics to drifting on dirt, but you will have to go at a slower speed.
Do the same for the second hairpin. For the last left, start on the right, steer hard inside and drift to the outside of the finish line. Don't worry about crashing after the finish line; the test is over by then, so just go for maximum speed. You'll be faced with a downhill right-hander after the start.
Think of this corner as a combination of two right-hand corners. After driving onto the first curbing, go back toward the outside of the track, keeping the steering constant, then drive over the second curbing. After taking the next left-hander flat out, you'll come upon a blind right-hander. Although you can't see through the corner, you'll need to slow the car down early to be able to make the turn.
The road changes a bit on the exit, so be ready for understeer. Making the proper adjustments as the road surface changes is the key to getting good results here. For once, you are given a car with a good setup for the challenge you're set to. So down to business. For the first and biggest turn, start outside, put the brake on for about half a second, then turn hard inside and accelerate almost immediately. In the next section, be careful of taking the left turn too tightly, because there is some dirt there that will slow you down and it is very hard to see.
When you come to the right turn on a hill, let off the gas to make the turn. For the next left turn, again let up off the gas and then point your car to the right edge and put the gas on as soon as possible for maximum acceleration.
Ride the right hand side of the track from here for the fastest possible time. The key point here is the steep uphill climb after the tunnel. And at the top of the hill is the apex of a corner, so you'll need to start braking as you're still climbing and head for the curbing on the right side.
After this is the downhill part. You'll lose a lot of grip so be wary of understeer. And the exit for the following left-hander is tight; finding the right place to get on the throttle is important here. From the start, take the course full throttle. You can take every turn full throttle until you get to the chicane, so don't be timid here!
You need to brake heavily before the third, and this is the first place you must do so. To take this turn right, brake heavily, then aim your car to take the next two turn together, then turn left slightly to enter the tunnel. When you get to the hill, brake once and firmly. As you come over the hill, turn confidently to the right and drift out to the left for maximum exit speed.
You need NO braking for the last left, but you must hug the inside. You must also learn to judge this turn so that you know when the right moment is to put the gas on fully to get maximum acceleration. Follow it for a lap around the Italian street course. The entire track is very narrow, so if you don't take the perfect line, your lap times won't be impressive. Follow the pace car closely and learn the line and where to brake.
There's a diffcult hairpin corner here. The corner is deep, with a late apex. Don't get impatient and dive in too early. Gradually getting to the inside is the way to go. You'll be timed from the back straight to the point where you exit the hairpin. After starting on the straight at high speed, use the gate at the bottom of the hill as a braking point. The road will flatten here; you can also use this as a guide point.
After the gate, there's a right-left S-curve. Keep your speed in check here. Then you'll approach a right-hander. Stay on the outside, then go to the inside at the end of the curve. On the other hand, I'm sure many of you will find it frustrating because of the very first turn.
So here's what you do. It's imperative that you get the braking point right. After the start, looking above your car for the Gran Turismo sign. You will see it's perfectly straight shadow on the ground.
Just past this line is another shadow of a tree on the left side of the road. This is the ideal braking point: start braking when your car enters that shadow.
For the big hairpin turn, use the wall to point your car in the right direction and accelerate quickly out of it. For the last section, you can use full throttle, but take care to take as straight a line as possible to avoid losing time. We'll be using the latter half of the midfield. Right after launch, get ready to brake for a right-hander in the tunnel. For the following corner, a long left-hand sweeper, keep on the inside and use the throttle to control the car's balance.
After clearing the straight, you'll come upon S-curves, but be careful of the left-hander that follows. It's a tight one, and you'll need to begin braking while you're still in the esses. A good marker to start braking is during your transition from the first left-hander of the S-curves to the following right-hander.
And remember to try and brake in a straight line or you'll upset the balance of the car. Getting your straight-line braking down is the key to getting a fast time here. It exhibits lots of understeer, so you need to employ the always handy technique of tapping the gas during turns for maximum exit speed.
This test frustrated me a lot; in fact, I had to come back to it on three separate occasions before I got the Gold Prize, and it's all because of the last turn. You need to start braking WELL before you reach the turn. I suggest beginning to tap the brake when you're in the middle of the chicane. Once you pass the small right, brake hard and DON'T lose control. As you round the corner, tap the gas to float to the outside. Be patient with this one and try not to get frustrated like I did! From FPH: The Jaguar in this test understeers a lot, so you have to be patient getting to full throttle through the turns.
This means that there is a narrow window of corner entry and exit speeds that will allow the car to stay on the track. For the last turn, don't let the car get too close to the inside or you will spin out badly when you get on the gas. Even if you are in the right position, the rear tires will spin if you go immediately to full throttle, so don't just mash the gas upon exit.
This test will again gauge your ability through successive corners. Upon launch, you'll come upon the esses. Use the entire track to get through these corners, and carry as much speed as possible. You'll be climbing uphill, but there are some flat sections of the track here, so be prudent of understeer. Once you're clear, you'll be faced with a series of left-handers until you reach Degner Curve.
For the first right-hander, use the posted braking-distance signs to determine your braking point. A tap is all you need here, then take the corner as if it were a degree street corner.
Once you exit, you'll be on top of a right-hander, so get on the brakes again. If you don't slow the car down enough, you'll go off at the exit.
The speed you carry through Degner Curve is important for setting a good lap time at Suzuka. Test Car: Alfa Romeo Spider 3. After that, this Gold Prize seemed like a piece of cake. That having been said, the car they give you in this test has lots of understeer, so you must be very careful on every turn and not start accelerating until you have cleared the apex. For the first four turns the esses , you only HAVE to brake on the first one; every one after that can be taken by just letting off on the gas.
Once you get past this section and the left turn that follows, it is time for the turn that is the hardest to judge. You need to brake confidently and turn in so that you just graze the apex and float your car out to the left curbing. Then brake heavily again, and run over the inside curbing on the next turn. Small adjustments may have to be made in the esses, but this is the general line you should follow to get the Gold.
From FPH: The Alfa used in this test doesn't respond to steering input all that quickly, so start your turns early. In the demo, the car taps the brakes through the esses, but I got through by just letting off the gas, which gets you ahead a little. Of the 5 turns in the esses, the 4th one the right turn before you turn left uphill is the most important.
Exit speed out of the 4th turn will determine how much speed you carry into the next section before Degner curve. For the last curves, there is more room on the curbing than you think, so really turn in hard, getting almost all of the car over the curbing -- that will help maximize your speed.
There's a slight right-hander after the start, take this in a straight line using the entire track. Head straight for the sign ahead. Use this sign to determine your braking point for the next corner.
Hold off on your braking as long as possible, going as deep as you can into the turn, and get on the right-hand curbing. Once you're clear, get back on the throttle, and then on the brakes again for the following left-hander. If you head for the inside of this corner too early, you won't make the exit, so try to point the nose of the car toward the exit as soon possible typo here.
Also, get onto the curbing. The way you approach the first right-hander here will determine your pace through the rest of the section.
Maybe that's because I thought it should be easy reverse psychology. Anyways, if you watch the demo which you should do a few times , you will notice that the proper braking point for the first turn is just when you car hits mph.
Cut across the apex curbing as much as possible, and don't be timid, because I never once failed when going over it, although I thought it should have failed me a few times. The second turn is the key though. Brake once and hard, then try to graze the left curbing with full throttle so that you also graze the right curbing of the next turn. This takes a lot of practice. There's not a lot of places to make up time on this Gold Prize, but there are a lot of places to lose time. Good luck. The key to getting the Gold is getting the brake point down just right for the first turn.
Also, for the second, sharper corner, you need to load the front tires to get the proper grip, so brake hard right before you start your turn. Then, use the gas to steer the car out of the turn. The demo does a good job here, so follow it to the letter.
After the start, take the high-speed left-hander and right-hander flat out. At the bottom of the hill, there's another left-hand corner. Set yourself up on the right edge of the track. This corner leads into the esses. Drive over the curbing and stay on the inside as you enter the esses. The last corner of the esses is a tight left-hander.
Try to clear this corner in a straight line, keeping in mind that the way you brake for this corner will decide on your success or failure. The key here is not to think of these corners as separate entities, but one long continuous path. Like the description says, take the first left and right at full throttle. Be careful not to let your wheels slide, because you will lose precious tenth of a second.
Take the inside curbing here, tapping the gas as you go. Enter the chicane on the right curbing, then aim for the left curbing, then float out to the exit curbing. This is how you get maximum exit acceleration. Be careful not to slide too much, as this slows you down.
For the last big left, no brake is required, but you do need to let off the gas once or twice to make an ideal turn. This car understeers a ton, so you have to brake a lot to get it to turn through the curves. The key to getting the Gold is carrying as much speed as possible through the chicane. When I got Gold, I went through at about 61 mph. Also, I chose to turn in much later than the demo does on the last turn, and I think it is faster to do it that way.
Fortunately, there is almost 0. Try not to invoke understeer when running here. There are many corners on this track where you'll have difficulty finding the proper racing line, so observe the pace car carefully. Here the pace car does at least two turn very wrong, and yet if you pass the pace car, you fail. On the first, brake before the pace car, and cut across the right side grazing the curbing , and you will get much better speed than the pace car. For the blind downhill right, you don't HAVE to brake, but you had better because you will pass the pace car if you don't, and fail.
I can't tell you how many times this happened to me. The best you can do is just accept it, and move on. The rest of this course is fairly simple, and I didn't honestly spend too much time getting the Gold Prize on this. One other word of advice, brake early on the large turns, and let your car drift to the outside for maximum exit speed. The line the pace car takes leading up to the tunnel is just wrong -- check out the demo for a better one. Also, you don't need to brake to make the turn going downhill, but if you don't, you'll pass the pace car and fail.
So, just carry as much speed as you can and wait for the pace car to pick it up, and then hit the gas. The pace car's line through the 2nd half is pretty decent, so just follow it. For this test, there are 2 full seconds between the demo time and a gold time, so you don't have to get everything perfect. Carry as much speed through the last left hand turn as you can. A combination of unconventional corners await. After the start, take the first left-hander flat out, then you'll arrive at the succession of corners.
The first right-left should be treated as one corner. Drive as if you're getting on the curbing for an instant, then cut through to the exit in a straight line. On the following straight, brake lightly for the next succession of corners. Take this left-right combination in the same way you took the first one. Do this and you can carry good speed through the right-hander that leads you onto the straight. Don't think about going through one corner at a time, rather think how you can go quickly through the entire stage.
That's the key to succeeding here. The Autumn Ring is a tricky racetrack, and nothing brings that into clearer focus than this license test with this car. You are facing a series of left-right-left turns, as well as a sweeping right, and a final hairpin right. The best advice I can offer you is not to let the car slide very much.
I know that's difficult, because driving aids have been disabled for this test. However, it's necessary to keep your car under some semblance of control. Don't upset your car's balance during the turns, and always aim for the apex except on the last hairpin. On the last hairpin, the proper braking point is right after you pass the opening to the pavement on the left of the track.
As usual, aim for the inside with acceleration and drift to the outside for maximum exit speed. However, don't run over the inside curbing on this turn because it may upset the balance of your car and cause you to enter a slide.
From FPH: I hate this test. If you've been using driver aids a lot up until this point, you are in for a rude awakening. This car oversteers very badly, and almost without warning. It took me many, many tries to get the gold on this one, and my only suggestion is use the curbs as much as you can. The car is so difficult to keep under control, its hard to develop a consistent plan of attack. Like other tests, carry as much speed as you can into the short straight, because you'll lose a lot of time if you are spinning out or sliding.
We'll be using a corner with a high difficulty rating. After the start, use the meter sign to determine your braking point for the first corner. Stay on the inside here, making full use of the yellow zone. The slight right-hander that comes next should be taken at full throttle, but be prepared for the next right-hander.
The first part of this corner is blind so make sure you start braking before the corner becomes visible. You'll be trail braking so be mindful of oversteer. After clearing this corner, you'll come upon the final turn, at the bottom of a steep hill. Controlling your speed through this corner is vital. If you go in with too much throttle, you won't make the turn. On the exit of this turn, go way inside again, so that you can get straight line acceleration out of the turn. The next right can be taken with no brake, but begin tapping the brake immediately before you go over the hill.
This is the trickiest turn to get right. Just slide a little bit, and accelerate out to the left side of the track. For the last turn, brake while you are still in the shadows and follow a tactic similar to the very first turn of this test. When you come to the top of the hill, be careful, because it is easy to lose control of the car. For the final left turn, wait until you are completely through the turn and accelerate in a straight line, or else you will spin out, go off course, or both.
After the start, the first corner, a hairpin, will become visible. The road is narrow here, especially when you consider the speeds you can carry, so be careful that you're not going too fast.
Now you'll come upon a series of degree corners. Carry as much speed as possible through these corners, using all of the track. Note that when the road goes from narrow to wide, the corners become easier to see and judge thanks to the red-and-white curbing, so you can really get on the throttle.
Make full use of the braking distance signs on all the corners. Test Car: Alfa Romeo 2. For the first turn, I have found the idle braking point to be about 65m from the turn you can estimate where this is by the m and 50m marks. On every subsequent turn, the goal is to brake very early and not skid your tires through the turn so that you get maximum exit speed. This is especially difficult in the final three turns. Just try to pinpoint your braking so that you can turn in and always run over the inside curbing on every turn.
From FPH: The brake point for the first hairpin is right before the 50m marker. Try to drive over the curbing on the first two 90 degree turns, with an emphasis on corner exit speed. For the final left-right-left series, slow down more than necessary on the second turn the right so you can take a good line at higher speed for the final turn. Let's see how well you can negotiate its wide variety of turns.
Accelerate out of the box, and you'll come to a plaza with a chicane. Brake in a straight line, and drive on top of the left- and right-side curbing. Use some throttle steer here. After the following straight, you'll get to the Opera House.
Trail brake into this corner. Make sure you slow the car down enough to get on top of the curbing on this first corner in the open square. For the following hairpin, be patient with the throttle and stay to the inside of the corner. The road surface has many irregularities, so if you go to the outside edges in some places, you will get understeer. There are two main keys to this test. By now, you should know how to take a chicane properly, so I'll just tell you that the proper braking point after the start is over the last crosswalk before the turn.
Stay as close to the apex of each of these turns as possible, and DON'T hit the wall on the final exit because you'll lose a lot of time that way.
The next turn is by far the trickiest. Brake once slightly before the small right, and brake heavily after you have passed its apex. I've seen too many of my friends lose speed in this turn because they insist on sliding around it sometimes bumping the wall with their back end; sometimes not. This is suicide on a Gold Prize run.
For the final hairpin, take the extreme inside curbing and again, accelerate around this curve so that you get maximum exit speed. If you're having trouble with this one, maybe you should try to do S first. From FPH: This test is hard. For the first chicane, stay as close to all the curbs on the inside of the turns as you can.
I was able to beat the demo through this part by at least a car length, so work hard to get this part fast. For the last section, try to emulate what the demo does, although I found it difficult to accelerate, because the car spins out.
If you are using a manual transmission, shift down to avoid this. Follow the pace car for a lap of Fuji Speedway F. The overall layout of the track is similar to the 90's version of the track, but there are changes in the details, so don't take this new version lightly. For example, on the latter half of the track, there's a new tight corner, hidden from view, so you must exercise caution. Observe the racing line of the pace car and memorize the track's layout.
In several areas, there is a thin strip of grass between the main road and another paved surface. I found that if I overshot the turn and went across the grass, I didn't fail for some reason, so maybe you can use this to your advantage.
The last turn in the course is very important, and it's hard to see, so practice to get as much speed as you can. It takes about 22 seconds to get to the finish line from the final turn. The site is the final portion of the Swiss Alps Course. You'll jump two hills after the start, then come upon tight S-curves.
Start braking on the outside of the first corner and the prepare to slide through the turn typo here. Once you swing the rear end out and establish your drift, use the momentum to slide and drift smoothly through the left-hand corner. If you slow the car down too much before the first corner, you won't have the momentum to change the direction of the slide for the second corner. Try it over and over to find the optimum entry speed.
Repeat the same technique for the next right-hander, but keep in mind that this corner is quite deep, so the key is to maintain your drift to the end of the corner. Use the steering and the throttle to keep the car pointed in the correct direction. Preparing for the turn is just as important as taking it correctly. Set yourself up on the middle left of the track after the start, and tap the brake to have your car just graze the wall on the right.
This allows you to gain traction MUCH more quickly than you would if you slide through the big turn. Moreover, each game has had a different number of tests in each class to obtain that particular license. Each test has specific completion time requirements. Trophies are awarded based on performance, they are either gold, silver, or bronze.
In Gran Turismo 2, a "kiddie prize" is awarded if the player fails the bronze time by no more than. In all games, prize cars are awarded after completion of a license, however, the method of obtaining the prize has varied. In Gran Turismo 1, Gran Turismo 2, and Gran Turismo 3: A-Spec, the prize car can only be obtained by achieving all gold trophies in each license class.
In Gran Turismo 4 and Gran Turismo 5, prize cars are awarded for completing each license class with all bronze trophies, all silver trophies, and all gold trophies, respectively, while in Gran Turismo 6 and Gran Turismo 7, prize cars are awarded only for getting all bronze and gold trophies, respectively. Gran Turismo Wiki Explore. Gran Turismo 7. Past Releases. Explore Wikis Community Central.
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