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Computer Artworks goes into receivership English. Retrieved on Categories Video Games Unproduced projects. MacReady 3 Original Thing. Universal Conquest Wiki. Both teams are under the overall command of Colonel R. Whitley who is in communication with them via radio. Whilst investigating Outpost 31, Beta Team soon discover the small spacecraft made by the Blair-Thing in the film and the tape recorder with a message from R.
MacReady, describing how nobody trusts anybody anymore and that everyone is very tired. They then find information detailing how the base has been infiltrated by an extraterrestrial lifeform that is capable of imitating the physical appearance and characteristics of any living organism. Whilst searching, they also find the body of Childs , one of the two survivors at the end of the film, who has died from hypothermia.
The film's other survivor, MacReady , is nowhere to be found. Under orders from Whitley, Beta Team set up C-4 explosives throughout the facility, which are detonated remotely, completely destroying the outpost. Whilst the rest of Beta Team are airlifted to safety, Blake heads to the Norwegian camp to locate and reinforce Alpha Team, with whom all contact has been lost.
He discovers that Alpha Team have been attacked and scattered by an unknown enemy, which is soon revealed to be a hoard of " scuttlers ", small limbs and appendages of much larger Things.
Eventually Blake finds Pierce. However, Pierce doesn't trust anyone, believing everyone to be infected and demanding that Blake agrees to a blood test. Blake does so, proving himself to be uninfected, and he and Pierce set out to find a way to reestablish communication with Whitley. However, they are soon separated, and with no other choice, Blake continues on, finding the radio room, but discovering that someone has stolen the radio and fled into a nearby warehouse.
En route to the warehouse, Blake encounters Pierce in the observatory. However, Pierce believes that he has become infected, and rather than allow himself to turn into a Thing, he shoots himself in the head. Blake continues to pursue the man with the radio, eventually discovering that he is a Thing. Blake kills him, and takes the radio.
Moving on, he enters the "Pyron" sub-facility beneath the Norwegian base, learning of a company called Gen-Inc. Blake rescues Faraday and attempts to leave. However, he then encounters Whitley, who shoots him with a tranquilizer gun. Blake awakes in the now abandoned " Strata " research facility, and learns that his cells have a unique resistance to infection by the Thing.
After escaping his confinement, he unearths a government conspiracy whereby Gen-Inc. Blake learns that Whitley was in charge of the entire operation and has injected himself with a strain of the virus known as "Cloud Virus B4" in an attempt to cure his terminal cancer.
Blake fights his way through the research facility, battling numerous black ops under Whitley's command, as well as many Things. He learns that Whitley plans to distribute the Thing virus around the world using a fleet of airplanes, however, he is able to destroy them before they take off. Eventually, Blake confronts Whitley himself. He sets him on fire, but Whitely is undamaged. He explains that an airlift team is on its way and when its arrives, he will begin global exposure.
Whitley flees further into the base, pursued by Blake. At the partly excavated site of the Thing's spaceship from the film series, Whitley transforms into a massive Thing creature. Blake encounters a helicopter pilot, who helps him defeat the Whitley-Thing.
As the helicopter flies away from the base, the pilot reveals himself to be R. The basic gameplay in The Thing is that of a standard third-person shooter; the player character can run and shoot, strafe, crouch, interact with the environment, interact with NPCs and use items, such as flashlights , fire extinguishers or flares.
The player also has the option to enter first-person mode for more accurate targeting during combat. When in first-person mode, the character cannot move except to side-step a little to the left and right.
Weaponry includes pistols , grenade , sniper rifle , flamethrowers , shotguns , submachine guns , grenade launchers and fixed heavy machine guns. Other items which can be found during the game are health packs , explosives and ammunition, portable blood test -kits and adrenaline injections. Blake fights a boss in The Thing. The HUD shows his currently selected weapon and ammo count, and his left hand item in this case a flashlight. Enemies come in three main varieties. Scuttlers are small Things formed from the limbs and appendages of infected personnel.
They are fast but weak, and can be killed simply by shooting. Walkers are larger and much stronger. To kill them, the player must weaken them using gunfire before then using the flamethrower to finish them off as only fire can completely kill Walkers. Bosses are larger and much more powerful than Walkers, and although each one requires a specific strategy to defeat, the principle is the same; weaken it with gunfire before burning it.
One of the main features of gameplay is the inclusion of multiple NPCs who join the player character Blake throughout the game.
At any one time, the player can control up to four characters. Engineers can repair fuse boxes , which control locked doors, computers and save points. Soldiers have more health, are better shots than Engineers or Medics, and are thus more suited to combat. Medics are capable of healing both Blake and any other injured NPCs, and carry unlimited health packs.
Blake can issue basic commands to each member of the team, such as ordering them to follow him, ordering them remain where they are, ordering them to give him their weapon, and, in the case of Engineers, ordering them to fix a fuse box. Screenshot of the squad interface, with Weldon exhibiting fear. The Thing In the trust system, the player must ensure that the NPCs will follow Blake's orders and join him in combat. Red means they are convinced Blake is a Thing and will attack him.
Amber means they are not sure if he is a Thing. They won't attack him, but they won't follow his orders. Green means they trust him and will follow his orders. Actions which deplete trust include accidentally shooting teammates, taking away teammate's weapons or ammo, or pointing a weapon at one of them for a sustained period of time.
The fear system dictates how scared a given NPC is. There are three levels of fear; normal, scared and "Crack-up". Each NPC responds differently to different surroundings; medics tend to scare easier than soldiers for example, but generally, fear can be increased by entering rooms covered in blood, entering dark locations, finding particularly disfigured corpses, being attacked by multiple enemies and being able to hear but not see enemies. When an NPC is scared, it affects their performance; soldiers become less accurate, engineers take longer to repair fuse boxes and medics don't heal characters as quickly.
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